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TTFN (July, 2009)

Ta Ta For Now [22 July 2009 Edition] In mid-summer, with no particular news from SIC, and my primary development project taking longer than expected to get completed (enough for beta testing), I am...

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Welcome to 2011!

Happy New Year! Even though the New Year is ultimately an arbitrary construct, it is nevertheless customary to take the opportunity to reflect on the past year and plan for the next one.  More...

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Moving forward in 2011.5

Digital Gamecraft continues on. Despite the loss of a founding partner, Rick Tumanis, we at Digital Gamecraft are still committed to making fun, high quality games, following the vision that he helped...

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2011: Year in Review

Overall Performance Grade: C+ As we officially begin 2012 after taking our annual two week “break” (during which I actually worked every day), it is a good time to do a quick review of the past year at...

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2012: A Year of Connections

Planning for success in the new year. Now that the SOPA Blackout is over, we look toward the rest of this year with great anticipation.  Although Digital Gamecraft had a rather subdued performance last...

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2012: Year in Review

Overall Performance Grade: B Despite being in the middle of our two-week break, I decided to take a short hiatus from the warm tropical sunshine (actually, the snowfall outdoors and a space heater in...

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2013: Year in Preview

Happy New Year! We at Digital Gamecraft have emerged from our two-week “break” into a new year with a fresh sense of optimism, renewed productivity, and an almost overwhelming prognosis of much greater...

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Lack of Ideas? Really?

Ideas are easy.  Execution really matters. I somewhat regularly read about “game designers” who are lacking ideas, usually via posts from the individuals themselves seeking good ideas for a game (from...

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2013: Year in Review

Overall Performance Grade: B As the number of hours left in 2013 dwindles down to minutes, it is a good time to look back on the past year and do an honest performance review for the work we have done...

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2014: Full Speed Ahead

The new year has gotten off to a snow start, though. For us here at SophSoft, Incorporated and Digital Gamecraft, 2014 is starting a little bit later than originally scheduled.  We took our usual...

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Looking Back at 2017

Overall Performance Grade: C- It has been more than four years since we have done a proper ‘Year in Review‘ post and, frankly, it will be still longer before we do a proper one.  However, we should...

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Looking Forward to 2018

Happy New Year! The Roman calendar started in March (Mensis Martius), so by that measure I am not too late. OK, so we are already two months into the Gregorian year, and this is only my second post....

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2020: Year in Review

Overall Performance Grade: B- This past year has, surprisingly, been rather average for Digital Gamecraft and SophSoft, Incorporated. I probably would have rated it a C, but the fact that we did not...

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2021: Year in Preview

Happy New Year! Although 2020 was fairly average for SophSoft, Incorporated and Digital Gamecraft, I am not terribly satisfied with that outcome, given the huge number of internal (and external)...

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2021: Year in Review

Overall Performance Grade: B This past year has been fairly decent for Digital Gamecraft® and SophSoft, Incorporated, all things considered. Despite the continuing pandemic, we made more progress,...

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2022: Year in Preview

Happy New Year! I am generally satisfied that 2021 was decent, and somewhat better than 2020, for SophSoft, Incorporated and Digital Gamecraft®, but I am expecting us to perform significantly better...

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… Gang aft agley

This year started off very strongly for us, with loads of goals, plenty of energy and enthusiasm, and sufficient resources available to bring the plans to fruition. Of course, in life one cannot...

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2022: Year in Review

Overall Performance Grade: Pass The last year was particularly challenging for reasons mostly unrelated to business or development, so rather than give a letter grade, I merely graded our performance...

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2023: Prologue

Due to the struggles of 2022, and the particular effort to get back to “normal” operations, I ended up working right through most of our annual shutdown period, when I should have been relaxing and...

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2023: Year in Preview

Given that 2022 was challenging, and then the first part of 2023 has been a disaster, there is no choice for SophSoft, Incorporated and Digital Gamecraft® but to make (the remainder of) 2023 a much...

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